Dwarven Honor

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Story Thus Far
summary

Two dwarven brothers, Berrik and Thorgrim Bronzebeard, have worked as mercenaries for years now, leaving their homeland Dunnegin far behind.

After a particularly difficult mission in thwarting the Cult of Orcus, the wise sage of Winterhaven was kidnapped (leaving indebted to the dwarves, as well). The dwarves tracked down the kidnappers, a band of hobgoblins led by an eladrin necromancer, and demolished their foothold of operations.

Nothing stands in a dwarfs way.

However, the mercenaries discovered the necromancer’s plot to attack the dwarven capital to the north. They moved quickly, leaving the sage to be kept safe at a nearby dwarven outpost.

Berrik and Thorgrim arrived in time to fight back a combined hobgoblin, undead, and dark dwarf army. Thorgrim then recovered and reclaimed an ancient dwarven warhammer, and the two set off to crush the opposing dark dwarves once and for all. After the two mercenaries killed the dark dwarven general, the siege was broken, and a celebration was held.

However, peace does not last for long.

The sage, hearing news of the war, and putting the pieces together, journeyed to Dunnegin to enlist the mercenaries once more.

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